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Von Neumann Architecture

Starters

Ten Questions

A lesson starter activity. A volunteer (either a student or class teacher) is given a slip of paper so they know 'what they are'. The rest of the class can ask up to a maximum of 10 questions to guess what they are. The volunteer can only answer 'yes' or 'no'

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topics

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Instructions

Questions to ask

A starter task. Students are given a list of categories and asked to write down the questions they would like answered from today's lesson

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Starters or plenaries

What? Why? How?

Starter or plenary task. Students are asked three questions framed as “What?” “Why” and “How?”

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Give me ten

A starter or plenary task. Students work in pairs before joining up with another pair to expand their list.

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Pick Me

This provides a differentiated starter or plenary activity. Students are given a question and work in groups to come up with an answer.

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Just a minute

Can be used either as a starter or a plenary task. Students are given a sheet to complete firstly on their own, then with a partner and then joining up with another pair

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Three facts

A starter or plenary task in which students are asked to write down three facts that they can remember off the top of their heads about the topic.

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Plenaries

Taboo

A plenary activity. This task follows the traditional Taboo game. Students work in teams with one student from each team having their back to the board. A word is displayed on the board and teams take it in turns to describe the word to the student without actually mentioning the word itself.

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Teach me about

Lesson plenary. Students become the teacher! One student is tasked with preparing a five minute revision starter about this topic for the beginning of the following lesson.

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Mastermind

A plenary activity which is loosely based on the game show 'Mastermind'

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